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Description
Collection of tips from developers in the community, on marketing your app or game.
Article
Description
This is the seventh in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This is the sixth in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This is the third in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
Our first video is about taking an existing XNA game, and modifying it to leverage our new Silverlight / XNA integration enabled by Windows Phone SDK 7.1.
Tutorial
Description
This is the second in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This is the third in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This technical article covers some of the most common questions around FAS, and how it affects development for interactive entertainment titles.
Article
Description

PEGI Express is the name of a newly developed version of the PEGI (Pan European Game Information) rating sytem that allows games for Windows Phone to get an age rating.

Article
Description
This article documents the format of the compiled data files (.xnb) produced by the XNA Game Studio 4.0 Content Pipeline build process.
Code Sample
Description
This document provides a step-by-step guide and recommended practices to ensure a Windows Phone game project made in XNA Game Studio is localizable.
Article
Description
This article will help developers make an informed decision when choosing between the two.
Article
Description
This sample shows how to manage the transitions among menus and gameplay states.
Code Sample
Description
This sample provides an implementation and demonstration of a GameComponent system for use in games leveraging Silverlight and the XNA Framework.
Code Sample
Description
This sample shows a very basic game written on top of the new Silverlight/XNA Framework application model.
Code Sample
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