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This is the seventh in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This is the sixth in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This is the third in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
Our first video is about taking an existing XNA game, and modifying it to leverage our new Silverlight / XNA integration enabled by Windows Phone SDK 7.1.
Tutorial
Description
This is the second in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This is the third in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step.
Tutorial
Description
This lab is a complete 2D touch action game for Windows Phone.
Tutorial
Description
The Memory Madness Lab is a complete 2D touch-based memory game for Windows Phone.
Tutorial
Description
The Marble Maze Lab is a complete 3D accelerometer-based game for Windows Phone 7.
Tutorial
Description
The Catapult Wars Lab is a complete 2D gesture-based catapult battle game for Windows Phone 7.
Tutorial
Description
This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
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Description
This tutorial explains how to perform per-pixel collision detection in two dimensions on sprites that use linear transformations such as rotation or scale.
Tutorial
Description
This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline.
Tutorial
Description
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
Tutorial
Description
This tutorial details how to perform per-pixel collision detection in two dimensions.
Tutorial
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