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Description
This article documents the format of the compiled data files (.xnb) produced by the XNA Game Studio 4.0 Content Pipeline build process.
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Description
This sample shows how to manage the transitions among menus and gameplay states.
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Description
This sample showcases a complex application built on top of the integrated Silverlight/XNA Framework application model.
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Description
This sample shows a very basic game written on top of the new Silverlight/XNA Framework application model.
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Description
This sample provides an implementation and demonstration of a GameComponent system for use in games leveraging Silverlight and the XNA Framework.
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This is a complete gesture-based game for Windows Phone.
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Description
This sample demonstrates how to develop a dynamic user interface, which can be layed out in code or in xml, or a combination of both.
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Description
This sample expands on the Bing Maps sample by using road data to allow a tank to travel to markers while driving on the roads.
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Description
This sample implements and demonstrates the usage of BackgroundMusicManager, a class that helps your Windows Phone 7 game play music and reliably respond to external events that affect music playback.
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Description
This is a complete wi-fi supported multiplayer dice game for Windows Phone.
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Description

You can make it much faster and easier for users to enter data in your applications by changing the on-screen keyboard.

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This sample demonstrates a simple MVVM application that uses XAML binding to connect the Views to the Model.

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This program enables the user to enter a word or phrase in one language and have it translated into another language.

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Demonstrates how to play multiple sounds simultaneously in a Silverlight application for Windows Phone. Shows how to load a wave audio file into a Stream that can be played by using the SoundEffect classes.

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Description
The Custom Model Rigid and Skinned Animation sample demonstrates how animations can be imported on rigid models and then played automatically. Additionally, this sample demonstrates applying an animation to rigid and skinned models.
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