This utility contains three code tools that you can use to debug and optimize your game: a profiler, a frames-per-second counter, and a customizable debug console.
This utility provides the HLSL source code for the BasicEffect shader that comes built into the XNA Framework. You can use it to extend the simple 3D transform and lighting capabilities of BasicEffect and add your own 3D effects.
This utility provides the HLSL source code for the SpriteBatch shader that comes built into the XNA Framework, so you can make your own improvements and additions to the sprite drawing process.
This tool provides an easy-to-use visual editor for creating curves for use with the XNA Framework Curve class. The curve control used to display and edit curves inside the editor can also be imported into your own applications.
This tool displays input data for all controllers connected to the system. It supports multiple controller types, including flight sticks, dance pads, and guitars.
This tool converts Windows TrueType fonts into .bmp files.This enables you to modify the rendered font .bmp file before loading it into your game, including adding effects such as drop shadows.