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Description
This article documents the format of the compiled data files (.xnb) produced by the XNA Game Studio 4.0 Content Pipeline build process.
Code Sample
Description
This Training Kit expands upon the Honeycomb Rush lab by bringing the game to Xbox 360 and Windows. 
Code Sample
Description
This article demonstrates techniques of memory management, content loading, and profiling to increase performance of Windows Phone 7 games.
Article
Description
This sample builds on the Particles 2D sample to allow authoring of particle effects in XML files, which makes creating new particle systems and modifying particle system parameters a much simpler task.
Code Sample
Description
This sample shows how to build a list of deployed content for your game to use.
Code Sample
Description
This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
Tutorial
Description
The avatar rig is a model and animation rig setup for authoring custom avatar animations.
Tool
Description
This pack includes 21 custom avatar animations.
Tool
Description
This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline.
Code Sample
Description
This Spaceshooter Sample includes elements of AI, Collision Detection, and other features.
Code Sample
Description
This sample shows how to localize an XNA Framework game into multiple languages.
Code Sample
Description
This sample shows you how to implement basic shadow mapping from a directional light, where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
Code Sample
Description
Movipa is a puzzle game that demonstrates game features such as non-continuous rendering, asynchronous asset loading, game state saving and loading, multiple gameplay modes and complex scene-description system for layered 2D scenes.
Code Sample
Description
This sample contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
Code Sample
Description
This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for graphics hardware.
Code Sample
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