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Description
Ship Game is a complete 3D spaceship combat game. 
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This article describes a variety of best practices to employ when preparing your Windows Phone 7 game for submission to Windows Phone Marketplace.
Article
Description
Stock effects provides source code for the five effects (BasicEffect, SkinnedEffect, EnvironmentMapEffect, DualTextureEffect, and AlphaTestEffect), and the default shader used by SpriteBatch (SpriteEffect).
Code Sample
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This sample uses blend states to add the effects of individual draws to the back buffer, allowing multiple draws to light the same piece of geometry.
Code Sample
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This sample shows you how to implement basic shadow mapping from a directional light, where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
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Description
Robot Game is a 3D robot combat sample. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
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This sample shows how to efficiently render many copies of the same model, using GPU instancing techniques to reduce the cost of repeated draw calls.
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This sample shows how you can apply an effect on any model in your game to shatter it.
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This sample demonstrates how to implement a variety of screen-space distortion effects with a general post-processing technique.
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This sample is an example of how a developer might combine the techniques leading up to this sample into a usable system for composing a 3D scene.
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This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline.
Tutorial
Description
The Pickture Sample is a photo-based puzzle game with a twist: on the more difficult settings, the board is two sided and puzzle chips can be flipped.
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This sample explains how to move lighting calculations to the pixel shader for high-quality per-pixel lighting.
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Description
This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect.
Code Sample
Description
This sample shows how to implement a 3D particle system using point sprites. The sample builds on the ideas introduced in the Particles sample, showing how those principles can be extended to work in 3D and optimized through the use of shaders.
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