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Description
The Custom Model Rigid and Skinned Animation sample demonstrates how animations can be imported on rigid models and then played automatically. Additionally, this sample demonstrates applying an animation to rigid and skinned models.
Code Sample
Description
Ship Game is a complete 3D spaceship combat game. 
Code Sample
Description
This sample demonstrates how to implement planar shadows for avatar characters to increase visual quality and richness of 3D scenes involving avatars.
Code Sample
Description
This sample demonstrates how to display the same scene in two viewports by using two separate view and projection matrices, simulating a two-player game scenario.
Code Sample
Description
This sample uses the accelerometer to estimate the orientation of the phone's screen relative to the user's eyes, and renders a 3D scene corrected for that viewpoint in order to create an illusion of depth.
Code Sample
Description
Learn more about performance and features in Windows Phone 7 games with these talks from Microsoft's PDC '10.
Article
Description
This sample demonstrates a 3D camera shaking and controller vibration effect.
Code Sample
Description
This sample demonstrates use of the DualTextured effect for detail map multitexturing of procedurally generated surfaces. It also shows multipass rendering and simple shadow rendering by using depth biasing to avoid depth buffer aliasing.
Code Sample
Description
This sample demonstrates a method for adding debug shape rendering functionality to a game.
Code Sample
Description
This sample demonstrates using the Performance Utility to understand the impact of drawing and colliding 3D meshes to game performance.
Code Sample
Description
The Marble Maze Lab is a complete 3D accelerometer-based game for Windows Phone 7.
Tutorial
Description
This sample demonstrates how to implement a rim lighting effect by using the standard graphics effects available on Windows Phone 7.
Code Sample
Description
This sample demonstrates several basic topics in 3D graphics utilization, including how to load a 3D model by using the XNA Content Pipeline, how to manipulate the model, the view and the lighting, and how to incorporate 2D graphics assets and make them interact with the loaded model.
Code Sample
Description
The bounce sample draws and physically simulates 100 spheres of varying size, mass, and weight.
Code Sample
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This sample shows how to improve performance on Windows Phone by skinning 3D models on the CPU.
Code Sample
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