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Description
This sample showcases a complex application built on top of the integrated Silverlight/XNA Framework application model.
Code Sample
Description
This document provides basic guidance about developing games in Visual Basic with XNA Game Studio 4.0 Refresh.
Article
Description
This document explains why and how to move your Windows Phone game to an architecture that integrates Silverlight with the XNA Framework.
Article
Description
This document aims to call out a few of the changes in Windows Phone OS 7.1 and Windows Phone Developer Tools that affect game developers.
Article
Description
This library provides an easy way for sending all three kinds of push notification messages currently supported by Microsoft Push Notification Services.
Article
Description
This is a complete gesture-based game for Windows Phone.
Code Sample
Description
This sample demonstrates how to develop a dynamic user interface, which can be layed out in code or in xml, or a combination of both.
Code Sample
Description
This sample expands on the Bing Maps sample by using road data to allow a tank to travel to markers while driving on the roads.
Code Sample
Description
This sample implements and demonstrates the usage of BackgroundMusicManager, a class that helps your Windows Phone 7 game play music and reliably respond to external events that affect music playback.
Code Sample
Description
This is a complete wi-fi supported multiplayer dice game for Windows Phone.
Code Sample
Description

You can make it much faster and easier for users to enter data in your applications by changing the on-screen keyboard.

Code Sample
Description

This sample demonstrates a simple MVVM application that uses XAML binding to connect the Views to the Model.

Code Sample
Description

This program enables the user to enter a word or phrase in one language and have it translated into another language.

Code Sample
Description

Demonstrates how to play multiple sounds simultaneously in a Silverlight application for Windows Phone. Shows how to load a wave audio file into a Stream that can be played by using the SoundEffect classes.

Code Sample
Description
The Custom Model Rigid and Skinned Animation sample demonstrates how animations can be imported on rigid models and then played automatically. Additionally, this sample demonstrates applying an animation to rigid and skinned models.
Code Sample
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