This sample uses the accelerometer to estimate the orientation of the phone's screen relative to the user's eyes, and renders a 3D scene corrected for that viewpoint in order to create an illusion of depth.
This sample demonstrates how to display the same scene in two viewports by using two separate view and projection matrices, simulating a two-player game scenario.
This starter kit contains a complete Blackjack game that incorporates an easily re-usable set of card classes that you can use to build your own card game.
This sample demonstrates use of the DualTextured effect for detail map multitexturing of procedurally generated surfaces. It also shows multipass rendering and simple shadow rendering by using depth biasing to avoid depth buffer aliasing.