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Description
This sample demonstrates a set of extensible user interface controls that you can drop right into your Windows Phone 7 game.
Code Sample
Description
This sample demonstrates how to translate touch input into a path that can be drawn on-screen and followed by a game object.
Code Sample
Description
This lab is a complete 2D touch action game for Windows Phone.
Tutorial
Description
This sample uses the accelerometer to estimate the orientation of the phone's screen relative to the user's eyes, and renders a 3D scene corrected for that viewpoint in order to create an illusion of depth.
Code Sample
Description
This sample demonstrates how to display the same scene in two viewports by using two separate view and projection matrices, simulating a two-player game scenario.
Code Sample
Description
This article gives tips on how to avoid the Windows Phone Watchdog, which seeks out and shuts down unresponsive applications.
Article
Description
Learn more about performance and features in Windows Phone 7 games with these talks from Microsoft's PDC '10.
Article
Description
This starter kit contains a complete Blackjack game that incorporates an easily re-usable set of card classes that you can use to build your own card game.
Code Sample
Description
This sample demonstrates a 3D camera shaking and controller vibration effect.
Code Sample
Description
This sample demonstrates use of the DualTextured effect for detail map multitexturing of procedurally generated surfaces. It also shows multipass rendering and simple shadow rendering by using depth biasing to avoid depth buffer aliasing.
Code Sample
Description
This sample shows how to use the location service on Windows Phone 7 to store and navigate back to a location.
Code Sample
Description
This sample shows how to save an image from a phone application to the phone.
Code Sample
Description
The Memory Madness Lab is a complete 2D touch-based memory game for Windows Phone.
Tutorial
Description
This article describes a variety of best practices to employ when preparing your Windows Phone 7 game for submission to Windows Phone Marketplace.
Article
Description
This article demonstrates how to handle deactivation events (tombstoning) on Windows Phone 7 by using XNA Game Studio.
Article
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