When programming the AI for your game, you often want your actors to move and react together, without having to behave identically. For example, you might want to simulate a school of fish that all swim together without a centralized control, or a battalion of soldiers that can march together in formation around obstacles.
This sample demonstrates some of these behaviors. The sample has a flock of birds that fly to, and in the same direction as, other birds they see nearby. The sample also has a cat that you can turn on and who then chases the birds as they run away.
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