Xbox LIVE Indie Games

code sample details

Code Sample


This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process.

Sample Overview

The sample renders a simple terrain with a sky behind it. The input data consists entirely of textures: a height-field bitmap describing the terrain, and a sky bitmap. Custom content pipeline processors convert the height-field bitmap into geometry, and generate a skydome mesh for rendering the sky texture.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).



GS 4.0


GS 3.1

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