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Optimization: Particles and High-Frequency Code (ARCHIVED)


Note: This item is no longer supported. It may demonstrate techniques that are no longer valid in current versions of XNA Game Studio. The item is archived here, but will not be updated.


This tutorial teaches you how to find and correct performance problems in your game. It highlights solutions to common performance problems on Xbox 360, using a particle system as an example.

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GS 2.0

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