Xbox LIVE Indie Games

content catalog

1-15 of 16 resultsprevious 1 2next
Description
The Minjie Sample is a puzzle game that challenges you to flip your opponent’s pieces to your own color by surrounding them on two sides with your own pieces.
Code Sample
Description
This sample shows how to position sounds in 3D space by implementing panning, Doppler, and distance attenuation effects.
Code Sample
Description
Robot Game is a 3D robot combat sample. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
Code Sample
Description
A collection of 170 audio files for use in your games and apps, including body hits, UI sounds, and ambient outdoor noises.
Tool
Description
This article demonstrates and describes the new dynamic audio features available in XNA Game Studio 4.0.
Article
Description
The Sound and Music sample demonstrates the basics of Sound and Music for games on Windows Phone 7.
Code Sample
Description
The Marble Maze Lab is a complete 3D accelerometer-based game for Windows Phone 7.
Tutorial
Description
This sample shows how to capture audio data from a microphone, perform a echo process on it using DynamicSoundEffectInstance, and play it back through the device speakers.
Code Sample
Description
The Memory Madness Lab is a complete 2D touch-based memory game for Windows Phone.
Tutorial
Description
Learn more about performance and features in Windows Phone 7 games with these talks from Microsoft's PDC '10.
Article
Description
This starter kit contains a complete Blackjack game that incorporates an easily re-usable set of card classes that you can use to build your own card game.
Code Sample
Description
This lab is a complete 2D touch action game for Windows Phone.
Tutorial
Description
This sample demonstrates how to get audio input from the Windows Phone microphone in a Silverlight application by using the Microsoft.Xna.Framework.Audio.Microphone class.
Code Sample
Description

Demonstrates how to play multiple sounds simultaneously in a Silverlight application for Windows Phone. Shows how to load a wave audio file into a Stream that can be played by using the SoundEffect classes.

Code Sample
Description
This sample implements and demonstrates the usage of BackgroundMusicManager, a class that helps your Windows Phone 7 game play music and reliably respond to external events that affect music playback.
Code Sample
1-15 of 16 resultsprevious 1 2next
find education content
var gDomain='m.webtrends.com'; var gDcsId='dcschd84w10000w4lw9hcqmsz_8n3x'; var gTrackEvents=1; var gFpc='WT_FPC'; /*<\/scr"+"ipt>");} /*]]>*/
DCSIMG