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Description
This sample shows how to process and render a skinned character model by using the XNA Framework Content Pipeline.
Code Sample
Description
This sample applies a normal mapping effect to a mesh, and uses a custom content processor to demonstrate adding and removing per-vertex data and reading opaque data.
Code Sample
Description
This sample shows how custom effects can be applied to a model using the XNA Framework Content Pipeline.
Code Sample
Description
This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process.
Code Sample
Description
This sample shows how shaders can be used to implement special effects when drawing 2D graphics with SpriteBatch.
Code Sample
Description
This sample demonstrates how to render parts of an object with a user-defined color.
Code Sample
Description
This sample shows how to implement a custom model importer for the XNA Framework Content Pipeline.
Code Sample
Description
This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline.
Tutorial
Description
This sample shows how you can apply an effect on any model in your game to shatter it.
Code Sample
Description
This sample shows how to go beyond the limits of the standard Model class by loading geometry data into an entirely custom class that can be extended more easily to cope with specialized requirements.
Code Sample
Description
This sample shows you how to import arbitrary 3D models at runtime by running the Content Pipeline importers and processors dynamically.
Code Sample
Description
This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for graphics hardware.
Code Sample
Description
This sample contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
Code Sample
Description
Movipa is a puzzle game that demonstrates game features such as non-continuous rendering, asynchronous asset loading, game state saving and loading, multiple gameplay modes and complex scene-description system for layered 2D scenes.
Code Sample
Description
This sample shows you how to implement basic shadow mapping from a directional light, where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera.
Code Sample
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