Xbox LIVE Indie Games

content catalog

1-15 of 29 resultsprevious 1 2next
Description
This sample shows how to efficiently render large numbers of billboard sprites, using a vertex shader to perform the billboard computations entirely on the GPU.
Code Sample
Description
This sample shows how custom effects can be applied to a model using the XNA Framework Content Pipeline.
Code Sample
Description
This sample applies a normal mapping effect to a mesh, and uses a custom content processor to demonstrate adding and removing per-vertex data and reading opaque data.
Code Sample
Description
This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process.
Code Sample
Description
This sample shows how shaders can be used to implement special effects when drawing 2D graphics with SpriteBatch.
Code Sample
Description
This sample shows how to process and render a skinned character model by using the XNA Framework Content Pipeline.
Code Sample
Description
This sample shows how to apply simple program controlled rigid body animation to a model rendered by using the XNA Framework.
Code Sample
Description
This article is an introduction to the Shader Series, a set of samples and articles that allow an intermediate 3D developer to begin to explore the programmable graphics pipeline.
Article
Description
Racing Game is a 3D auto racing game that features advanced graphics, audio, and input processing. Race around the track and try to beat the ghost car to achieve the best time.
Code Sample
Description
This supplemental article outlines the different coordinate spaces that are necessary when creating shaders.
Article
Description
This sample shows one of the most basic uses of shader effects — vertex lighting.
Code Sample
Description
This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene.
Code Sample
Description
This sample demonstrates how to render parts of an object with a user-defined color.
Code Sample
Description
This sample shows how to implement a 3D particle system using point sprites. The sample builds on the ideas introduced in the Particles sample, showing how those principles can be extended to work in 3D and optimized through the use of shaders.
Code Sample
Description
This sample shows how to combine texture operations with mathematical color operations to blend colors and achieve interesting lighting effects.
Code Sample
1-15 of 29 resultsprevious 1 2next
find education content
var gDomain='m.webtrends.com'; var gDcsId='dcschd84w10000w4lw9hcqmsz_8n3x'; var gTrackEvents=1; var gFpc='WT_FPC'; /*<\/scr"+"ipt>");} /*]]>*/
DCSIMG