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Description
This tutorial details several simple techniques for constraining motion and collision detection in two dimensions.
Tutorial
Description
This sample shows how to determine whether a player's cursor is over an object, and how to find out where on the screen an object is.
Code Sample
Description
This tutorial details how to perform per-pixel collision detection in two dimensions.
Tutorial
Description
This tutorial explains how to perform per-pixel collision detection in two dimensions on sprites that use linear transformations such as rotation or scale.
Tutorial
Description
This sample extends the Picking sample with a more accurate picking algorithm, which tests against individual triangles that make up a mesh.
Code Sample
Description
The Vector Rumble Sample is a two-dimensional shooter, pitting up to four players against one another in a death match arena filled with asteroids and power-ups.
Code Sample
Description
This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain.
Code Sample
Description
Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups.
Code Sample
Description
This sample demonstrates how to use information about a heightmap's vertex normals to follow the contour of the terrain.
Code Sample
Description
This sample contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests.
Code Sample
Description
Robot Game is a 3D robot combat sample. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.
Code Sample
Description
Spacewar is a complete starship combat game. It comes in two versions: Retro and Evolved.
Code Sample
Description
This Spaceshooter Sample includes elements of AI, Collision Detection, and other features.
Code Sample
Description
This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features.
Tutorial
Description
This sample demonstrates collision detection for primitives, including triangles and oriented-bounding boxes.
Code Sample
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